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Switched from passing pointers around to using numeric MenuIds and a factory class
[supertux.git]
/
src
/
supertux
/
menu
/
game_menu.cpp
diff --git
a/src/supertux/menu/game_menu.cpp
b/src/supertux/menu/game_menu.cpp
index
13deef9
..
0fad9d6
100644
(file)
--- a/
src/supertux/menu/game_menu.cpp
+++ b/
src/supertux/menu/game_menu.cpp
@@
-24,12
+24,14
@@
#include "supertux/menu/options_menu.hpp"
#include "util/gettext.hpp"
#include "supertux/menu/options_menu.hpp"
#include "util/gettext.hpp"
-GameMenu::GameMenu(
const Level& level
)
+GameMenu::GameMenu()
{
{
- add_label(level.name);
+ Level* level = GameSession::current()->get_current_level();
+
+ add_label(level->name);
add_hl();
add_entry(MNID_CONTINUE, _("Continue"));
add_hl();
add_entry(MNID_CONTINUE, _("Continue"));
- add_submenu(_("Options"), MenuStorage::
instance().get_options_menu()
);
+ add_submenu(_("Options"), MenuStorage::
OPTIONS_MENU
);
add_hl();
add_entry(MNID_ABORTLEVEL, _("Abort Level"));
}
add_hl();
add_entry(MNID_ABORTLEVEL, _("Abort Level"));
}