#include "badguy/fish.hpp"
#include "badguy/flame.hpp"
#include "badguy/flyingsnowball.hpp"
#include "badguy/fish.hpp"
#include "badguy/flame.hpp"
#include "badguy/flyingsnowball.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/goldbomb.hpp"
#include "badguy/haywire.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/goldbomb.hpp"
#include "badguy/haywire.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "object/bullet.hpp"
#include "object/camera.hpp"
#include "object/candle.hpp"
#include "object/bullet.hpp"
#include "object/camera.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
#include "object/coin_explode.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
#include "object/coin_explode.hpp"
add_factory<Fish>("fish");
add_factory<Flame>("flame");
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<Fish>("fish");
add_factory<Flame>("flame");
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<GhostTree>("ghosttree");
add_factory<GoldBomb>("goldbomb");
add_factory<Haywire>("haywire");
add_factory<GhostTree>("ghosttree");
add_factory<GoldBomb>("goldbomb");
add_factory<Haywire>("haywire");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<Kugelblitz>("kugelblitz");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<Kugelblitz>("kugelblitz");
add_factory<Mole>("mole");
add_factory<MoleRock>("mole_rock");
add_factory<MrBomb>("mrbomb");
add_factory<Mole>("mole");
add_factory<MoleRock>("mole_rock");
add_factory<MrBomb>("mrbomb");
add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
add_factory<Snail>("snail");
add_factory<SnowBall>("snowball");
add_factory<Snowman>("snowman");
add_factory<Snail>("snail");
add_factory<SnowBall>("snowball");
add_factory<Snowman>("snowman");
add_factory<Explosion>("explosion");
add_factory<Firefly>("firefly");
add_factory<Gradient>("gradient");
add_factory<Explosion>("explosion");
add_factory<Firefly>("firefly");
add_factory<Gradient>("gradient");
add_factory<HurtingPlatform>("hurting_platform");
add_factory<IceCrusher>("icecrusher");
add_factory<InfoBlock>("infoblock");
add_factory<HurtingPlatform>("hurting_platform");
add_factory<IceCrusher>("icecrusher");
add_factory<InfoBlock>("infoblock");
add_factory<Spotlight>("spotlight");
add_factory<Thunderstorm>("thunderstorm");
add_factory<TileMap>("tilemap");
add_factory<Spotlight>("spotlight");
add_factory<Thunderstorm>("thunderstorm");
add_factory<TileMap>("tilemap");
add_factory<Trampoline>("trampoline");
add_factory<RustyTrampoline>("rustytrampoline");
add_factory<UnstableTile>("unstable_tile");
add_factory<Trampoline>("trampoline");
add_factory<RustyTrampoline>("rustytrampoline");
add_factory<UnstableTile>("unstable_tile");
ObjectFactory::create(const std::string& name, const Reader& reader)
{
Factories::iterator i = factories.find(name);
ObjectFactory::create(const std::string& name, const Reader& reader)
{
Factories::iterator i = factories.find(name);
ObjectFactory::create(const std::string& name, const Vector& pos, const Direction dir)
{
std::stringstream lisptext;
ObjectFactory::create(const std::string& name, const Vector& pos, const Direction dir)
{
std::stringstream lisptext;