#include "badguy/flyingsnowball.hpp"
#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/flyingsnowball.hpp"
#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
#include "badguy/haywire.hpp"
#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
#include "badguy/haywire.hpp"
#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/totem.hpp"
#include "badguy/treewillowisp.hpp"
#include "badguy/walking_badguy.hpp"
#include "badguy/totem.hpp"
#include "badguy/treewillowisp.hpp"
#include "badguy/walking_badguy.hpp"
#include "badguy/walkingleaf.hpp"
#include "badguy/willowisp.hpp"
#include "badguy/yeti.hpp"
#include "badguy/walkingleaf.hpp"
#include "badguy/willowisp.hpp"
#include "badguy/yeti.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
#include "object/comet_particle_system.hpp"
#include "object/decal.hpp"
#include "object/display_effect.hpp"
#include "object/comet_particle_system.hpp"
#include "object/decal.hpp"
#include "object/display_effect.hpp"
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
add_factory<Haywire>("haywire");
add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<Kugelblitz>("kugelblitz");
add_factory<Haywire>("haywire");
add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<Kugelblitz>("kugelblitz");
add_factory<Mole>("mole");
add_factory<MoleRock>("mole_rock");
add_factory<MrBomb>("mrbomb");
add_factory<Mole>("mole");
add_factory<MoleRock>("mole_rock");
add_factory<MrBomb>("mrbomb");
add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
add_factory<Snail>("snail");
add_factory<SnowBall>("snowball");
add_factory<Snowman>("snowman");
add_factory<Snail>("snail");
add_factory<SnowBall>("snowball");
add_factory<Snowman>("snowman");
add_factory<Spiky>("spiky");
add_factory<Stalactite>("stalactite");
add_factory<Stumpy>("stumpy");
add_factory<Spiky>("spiky");
add_factory<Stalactite>("stalactite");
add_factory<Stumpy>("stumpy");
add_factory<WalkingLeaf>("walkingleaf");
add_factory<WillOWisp>("willowisp");
add_factory<Yeti>("yeti");
add_factory<WalkingLeaf>("walkingleaf");
add_factory<WillOWisp>("willowisp");
add_factory<Yeti>("yeti");
add_factory<Explosion>("explosion");
add_factory<Firefly>("firefly");
add_factory<Gradient>("gradient");
add_factory<Explosion>("explosion");
add_factory<Firefly>("firefly");
add_factory<Gradient>("gradient");
add_factory<HurtingPlatform>("hurting_platform");
add_factory<IceCrusher>("icecrusher");
add_factory<InfoBlock>("infoblock");
add_factory<HurtingPlatform>("hurting_platform");
add_factory<IceCrusher>("icecrusher");
add_factory<InfoBlock>("infoblock");