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Pause the game when window loses focus, fixes #513
[supertux.git]
/
src
/
supertux
/
screen_manager.cpp
diff --git
a/src/supertux/screen_manager.cpp
b/src/supertux/screen_manager.cpp
index
580d875
..
decc603
100644
(file)
--- a/
src/supertux/screen_manager.cpp
+++ b/
src/supertux/screen_manager.cpp
@@
-27,6
+27,7
@@
#include "supertux/console.hpp"
#include "supertux/constants.hpp"
#include "supertux/gameconfig.hpp"
#include "supertux/console.hpp"
#include "supertux/constants.hpp"
#include "supertux/gameconfig.hpp"
+#include "supertux/game_session.hpp"
#include "supertux/globals.hpp"
#include "supertux/main.hpp"
#include "supertux/menu/menu_storage.hpp"
#include "supertux/globals.hpp"
#include "supertux/main.hpp"
#include "supertux/menu/menu_storage.hpp"
@@
-128,7
+129,6
@@
ScreenManager::draw(DrawingContext& context)
assert(!m_screen_stack.empty());
static Uint32 fps_ticks = SDL_GetTicks();
assert(!m_screen_stack.empty());
static Uint32 fps_ticks = SDL_GetTicks();
- static int frame_count = 0;
m_screen_stack.back()->draw(context);
m_menu_manager->draw(context);
m_screen_stack.back()->draw(context);
m_menu_manager->draw(context);
@@
-156,6
+156,7
@@
ScreenManager::draw(DrawingContext& context)
/* Calculate frames per second */
if (g_config->show_fps)
{
/* Calculate frames per second */
if (g_config->show_fps)
{
+ static int frame_count = 0;
++frame_count;
if (SDL_GetTicks() - fps_ticks >= 500)
++frame_count;
if (SDL_GetTicks() - fps_ticks >= 500)
@@
-213,6
+214,12
@@
ScreenManager::process_events()
event.window.data2);
m_menu_manager->on_window_resize();
break;
event.window.data2);
m_menu_manager->on_window_resize();
break;
+
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ if(GameSession::current() != NULL) {
+ GameSession::current()->toggle_pause();
+ }
+ break;
}
break;
}
break;