- int layer = 0;
- std::vector<std::string> secret_area_tilemaps;
- for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i)
- {
- SecretAreaTrigger* trigger = dynamic_cast<SecretAreaTrigger*>(i->get());
- if (!trigger) continue;
- secret_area_tilemaps.push_back(trigger->get_fade_tilemap_name());
- }
-