- Tile(const TileSet& tileset);
- Tile(const TileSet& tileset, const std::vector<ImageSpec>& images,
- uint32_t attributes, uint32_t data, float animfps);
+ Tile();
+ Tile(const std::vector<ImageSpec>& images, const std::vector<ImageSpec>& editor_images,
+ uint32_t attributes, uint32_t data, float fps);