- std::string worldname;
- struct Level
- {
- std::string fullpath;
- std::string name;
- };
-
- std::vector<Level> levels;
- std::string basedir;
- std::string savegame_filename;
- /// squirrel table that saves persistent state (about the world)
- HSQOBJECT state_table;
- HSQOBJECT world_thread;
- std::string title;
- std::string description;
- std::unique_ptr<PlayerStatus> player_status;
-
-public:
- bool hide_from_contribs;
- bool is_levelset;
+ std::string m_basedir;
+ std::string m_worldmap_filename;
+ std::string m_savegame_filename;
+
+ std::string m_title;
+ std::string m_description;
+ bool m_hide_from_contribs;
+ bool m_is_levelset;