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fix cr/lfs and remove trailing whitespaces...
[supertux.git]
/
src
/
tile.hpp
diff --git
a/src/tile.hpp
b/src/tile.hpp
index
d7e3d23
..
c03154f
100644
(file)
--- a/
src/tile.hpp
+++ b/
src/tile.hpp
@@
-38,7
+38,7
@@
class Tile
public:
/// bitset for tile attributes
enum {
public:
/// bitset for tile attributes
enum {
- /** solid tile that is indestructable by Tux */
+ /** solid tile that is indestructable by Tux */
SOLID = 0x0001,
/** uni-directional solid tile */
UNISOLID = 0x0002,
SOLID = 0x0001,
/** uni-directional solid tile */
UNISOLID = 0x0002,
@@
-58,10
+58,10
@@
public:
/* interesting flags (the following are passed to gameobjects) */
FIRST_INTERESTING_FLAG = 0x0100,
/* interesting flags (the following are passed to gameobjects) */
FIRST_INTERESTING_FLAG = 0x0100,
-
+
/** an ice brick that makes tux sliding more than usual */
ICE = 0x0100,
/** an ice brick that makes tux sliding more than usual */
ICE = 0x0100,
- /** a water tile in which tux starts to swim */
+ /** a water tile in which tux starts to swim */
WATER = 0x0200,
/** a tile that hurts the player if he touches it */
HURTS = 0x0400,
WATER = 0x0200,
/** a tile that hurts the player if he touches it */
HURTS = 0x0400,
@@
-83,7
+83,7
@@
public:
WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
};
WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
};
-
+
struct ImageSpec {
ImageSpec(const std::string& newfile, const Rect& newrect)
: file(newfile), rect(newrect)
struct ImageSpec {
ImageSpec(const std::string& newfile, const Rect& newrect)
: file(newfile), rect(newrect)
@@
-101,15
+101,15
@@
private:
/// tile attributes
uint32_t attributes;
/// tile attributes
uint32_t attributes;
-
+
/** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
/** General purpose data attached to a tile (content of a box, type of coin)*/
int data;
-
+
float anim_fps;
public:
~Tile();
float anim_fps;
public:
~Tile();
-
+
/** Draw a tile on the screen */
void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
/** Draw a tile on the screen */
void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
@@
-124,7
+124,7
@@
public:
/// returns the width of the tile in pixels
int getWidth() const
/// returns the width of the tile in pixels
int getWidth() const
- {
+ {
if(!images.size())
return 0;
return (int) images[0]->get_width();
if(!images.size())
return 0;
return (int) images[0]->get_width();