virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void event(Player& player, EventType type);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void event(Player& player, EventType type);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);