// fade away tilemaps
Sector& sector = *Sector::current();
for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {
// fade away tilemaps
Sector& sector = *Sector::current();
for(Sector::GameObjects::iterator i = sector.gameobjects.begin(); i != sector.gameobjects.end(); ++i) {