-SequenceTrigger::write(lisp::Writer& writer)
-{
- writer.start_list("sequencetrigger");
-
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
- writer.write_float("width", bbox.get_width());
- writer.write_float("height", bbox.get_height());
- writer.write_string("sequence", sequence_name);
-
- writer.end_list("sequencetrigger");
-}
-
-void
-SequenceTrigger::event(Player& , EventType type)