camera_offset.x = (int)solids->get_width()*32 - SCREEN_WIDTH;
if (camera_offset.y > (int)solids->get_height()*32 - SCREEN_HEIGHT)
camera_offset.y = (int)solids->get_height()*32 - SCREEN_HEIGHT;
camera_offset.x = (int)solids->get_width()*32 - SCREEN_WIDTH;
if (camera_offset.y > (int)solids->get_height()*32 - SCREEN_HEIGHT)
camera_offset.y = (int)solids->get_height()*32 - SCREEN_HEIGHT;