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[cppcheck] Part 1: Performance
[supertux.git]
/
src
/
worldmap
/
worldmap.cpp
diff --git
a/src/worldmap/worldmap.cpp
b/src/worldmap/worldmap.cpp
index
3300fa8
..
e5fba03
100644
(file)
--- a/
src/worldmap/worldmap.cpp
+++ b/
src/worldmap/worldmap.cpp
@@
-330,7
+330,7
@@
WorldMap::load(const std::string& filename)
}
current_tileset = NULL;
}
current_tileset = NULL;
- if(solid_tilemaps.
size() == 0
)
+ if(solid_tilemaps.
empty()
)
throw std::runtime_error("No solid tilemap specified");
move_to_spawnpoint("main");
throw std::runtime_error("No solid tilemap specified");
move_to_spawnpoint("main");
@@
-718,7
+718,7
@@
WorldMap::tile_data_at(Vector p)
{
int dirs = 0;
{
int dirs = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
i++
) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
++i
) {
TileMap* tilemap = *i;
const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
int dirdata = tile->getData();
TileMap* tilemap = *i;
const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
int dirdata = tile->getData();
@@
-1180,7
+1180,7
@@
float
WorldMap::get_width() const
{
float width = 0;
WorldMap::get_width() const
{
float width = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
i++
) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
++i
) {
TileMap* solids = *i;
if (solids->get_width() > width) width = solids->get_width();
}
TileMap* solids = *i;
if (solids->get_width() > width) width = solids->get_width();
}
@@
-1191,7
+1191,7
@@
float
WorldMap::get_height() const
{
float height = 0;
WorldMap::get_height() const
{
float height = 0;
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
i++
) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end();
++i
) {
TileMap* solids = *i;
if (solids->get_height() > height) height = solids->get_height();
}
TileMap* solids = *i;
if (solids->get_height() > height) height = solids->get_height();
}