+ typedef std::vector<SpecialTile*> SpecialTiles;
+ typedef std::vector<SpriteChange*> SpriteChanges;
+ typedef std::vector<SpawnPoint*> SpawnPoints;
+ typedef std::vector<LevelTile*> LevelTiles;
+ typedef std::vector<GameObjectPtr> GameObjects;
+ typedef std::vector<HSQOBJECT> ScriptList;
+
+ std::shared_ptr<Tux> tux;
+
+ Savegame& m_savegame;