0.0.6 - current CVS version
---------------------------
+ * Provided hint for fixing memory leak when fullscreen is toggled.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * Made the code more flexible. This means we could add support for two-player games
+ relativly easily and add tons of bad guys in the future.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * You can achieve as many frames as your hardware allows now.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Timers calculate with the real time now.
+ (FIXME: Pause doesn't work properly for now)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Introduced highly experimental OpenGL mode.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Restructured much code or even all code of SuperTux in an object orientated way.
+ Yeah, that's even possible in C and brought many new source-files to us. ;)
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixes and improvements for the leveleditor.
+ Ricardo Cruz <rick2@aeiou.pt>
+
+ * WIN32 build fixes and memory freeing fixes.
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
+
+ * Can now hold and shoot laptops by holding fire and approaching a flat one.
+ Dan Koestler <offipso@abeminds.com>
+
+ * Fixed possible segfaults.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Reorganized level-code and introced level-subset-structure.
+ Tobias Glaesser <tobi.web@gmx.de>
+
+ * Fixed Amiga/MorphOS build problem.
+ SixK <dasixk@free.fr>
+
* Improved menu.
Tobias Glaesser <tobi.web@gmx.de>