SuperTux Coding Standards
=========================
+* start member variable name with "m_", global variables with "g_" and
+ static variables with "s_"
+
+* avoid spaces at the end of lines
+
* proper separation between generic engine code and game specific code
should be done whenever feasible
* external libraries are not allowed in src/, they go to external/
-* do not use raw pointer and new/delete, use auto_ptr<> instead
+* do not use raw pointer and new/delete, use std::unique_ptr<> instead
* properly separate data members and member functions, don't mix them
in the same public/private/protected section
do not use /**< and other styles of comments
+* write regular comments with //, not with /* */
+
* more info on good practices can be found at:
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml