specific to your graphics card. Make sure that you have hardware
accelerated OpenGL drivers installed. Software renderers like Mesa
will make SuperTux unplayable slow.
-* SDL 1.2.5 or later (1.2.8 is recommended on Mac OS X)
- <http://www.libsdl.org>
-* SDL_image (any version that includes PNG and JPEG support)
+* SDL2 2.0.0 or later <http://www.libsdl.org>
+* SDL2_image (2.0.0 or later)
<http://www.libsdl.org/projects/SDL_image>
* PhysicsFS (1.0.x or 2.0.x) <http://www.icculus.org/physfs>
* OpenAL: There are no official Linux releases of OpenAL yet, you
implementations on other systems like Mac OS X or windows should
work. <http://www.openal.org>
* GLEW <http://glew.sourceforge.net/>
+OR
+* glbinding <https://github.com/hpicgs/glbinding>
* Boost's smart_ptr and format headers <http://www.boost.org/>
+* cURL <http://curl.haxx.se/libcurl/>
Note: We tried to write our code clean, portable and platform neutral,
so it should be possible to compile it on a wide range of platforms
Reports and binary compiled packages are of course always welcome.
Send them to supertux-devel@lists.lethargik.org
+Note about glbinding: To use glbinding instead of GLEW, open
+CMakeLists.txt and change this line from
+OPTION(GLBINDING_ENABLED "Use glbinding instead of GLEW" OFF)
+to
+OPTION(GLBINDING_ENABLED "Use glbinding instead of GLEW" ON)
+
Installing under Linux/UNIX using CMake
---------------------------------------