# tobi.web@gmx.de
# http://www.newbreedsoftware.com/
-# Version 0.0.5
+# Version 0.0.6 (in development)
-# April 11, 2000 - December 26, 2000
+# April 11, 2000 - December 29, 2000
# User-definable stuff:
JOY=YES
+#undefine this for non debugging compilation
+
+DEBUG_FLAG=-DDEBUG -pg
+
# Defaults for Linux:
TARGET=supertux
TARGET_DEF=LINUX
-
CFLAGS=-Wall -O2 $(SDL_CFLAGS) -DDATA_PREFIX=\"$(DATA_PREFIX)\" \
- -D$(NOSOUNDFLAG) -D$(TARGET_DEF) -DJOY_$(JOY)
+ -D$(NOSOUNDFLAG) -D$(NOOPENGLFLAG) -D$(TARGET_DEF) -DJOY_$(JOY) $(DEBUG_FLAG)
# Other definitions:
SDL_MIXER=-lSDL_mixer
SDL_IMAGE=-lSDL_image
NOSOUNDFLAG=__SOUND
-SDL_LIB=$(SDL_LDFLAGS) $(SDL_MIXER) $(SDL_IMAGE)
+NOOPENGLFLAG=__OPENGL
+SDL_LIB=$(SDL_MIXER) $(SDL_IMAGE) $(SDL_LDFLAGS)
SDL_CFLAGS := $(shell sdl-config --cflags)
SDL_LDFLAGS := $(shell sdl-config --libs)
+GL_LIB = -L/usr/X11R6/lib -lGL
installbin = install -g $(USERNAME) -o $(USERNAME) -m 755
installdat = install -g $(USERNAME) -o $(USERNAME) -m 644
-OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/gameloop.o \
- obj/screen.o obj/sound.o obj/high_scores.o
+OBJECTS=obj/supertux.o obj/setup.o obj/intro.o obj/title.o obj/scene.o obj/collision.o obj/bitmask.o obj/type.o \
+ obj/timer.o obj/text.o obj/texture.o obj/badguy.o obj/special.o obj/world.o obj/player.o obj/level.o obj/gameloop.o \
+ obj/screen.o obj/sound.o obj/high_scores.o obj/menu.o obj/leveleditor.o
# Make commands:
nosound:
make supertux SDL_MIXER= NOSOUNDFLAG=NOSOUND
+noopengl:
+ make supertux GL_LIB= NOOPENGLFLAG=NOOPENGL
+
+nosoundopengl:
+ make supertux GL_LIB= SDL_MIXER= NOSOUNDFLAG=NOSOUND NOOPENGLFLAG=NOOPENGL
+
win32:
make TARGET_DEF=WIN32 TARGET=supertux.exe \
DATA_PREFIX=data/
# Main executable:
$(TARGET): $(OBJECTS)
- $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB)
+ $(CC) $(CFLAGS) $(OBJECTS) -o $(TARGET) $(SDL_LIB) $(GL_LIB)
# Objects:
-obj/supertux.o: src/supertux.c src/defines.h src/globals.h \
- src/setup.h src/intro.h src/title.h src/gameloop.h \
- src/screen.h src/sound.h
+obj/supertux.o: src/supertux.c src/supertux.h src/defines.h src/globals.h \
+ obj/setup.o obj/intro.o obj/title.o obj/gameloop.o \
+ obj/screen.o obj/sound.o obj/leveleditor.o
$(CC) $(CFLAGS) src/supertux.c -c -o obj/supertux.o
-obj/setup.o: src/setup.c src/setup.h \
- src/defines.h src/globals.h src/screen.h
+obj/setup.o: src/setup.c src/setup.h obj/sound.o \
+ src/defines.h src/globals.h obj/screen.o
$(CC) $(CFLAGS) src/setup.c -c -o obj/setup.o
obj/intro.o: src/intro.c src/intro.h \
src/defines.h src/globals.h src/screen.h
$(CC) $(CFLAGS) src/title.c -c -o obj/title.o
+obj/level.o: src/level.c src/defines.h src/globals.h \
+ src/level.h src/gameloop.h src/screen.h src/badguy.h
+ $(CC) $(CFLAGS) src/level.c -c -o obj/level.o
+
+obj/scene.o: src/scene.c src/scene.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/scene.c -c -o obj/scene.o
+
+obj/collision.o: src/collision.c src/collision.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/collision.c -c -o obj/collision.o
+
+obj/bitmask.o: src/bitmask.c src/bitmask.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/bitmask.c -c -o obj/bitmask.o
+
+obj/type.o: src/type.c src/type.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/type.c -c -o obj/type.o
+
+obj/timer.o: src/timer.c src/timer.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/timer.c -c -o obj/timer.o
+
+obj/texture.o: src/texture.c src/texture.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/texture.c -c -o obj/texture.o
+
+obj/text.o: src/text.c src/text.h \
+ src/defines.h src/globals.h src/screen.h src/scene.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/text.c -c -o obj/text.o
+
+obj/badguy.o: src/badguy.c src/badguy.h \
+ src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/badguy.c -c -o obj/badguy.o
+
+obj/special.o: src/special.c src/special.h \
+ src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/special.c -c -o obj/special.o
+
+obj/world.o: src/world.c src/world.h \
+ src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/world.c -c -o obj/world.o
+
+obj/player.o: src/player.c src/player.h \
+ src/defines.h src/globals.h src/screen.h src/gameloop.h obj/sound.o \
+ src/setup.h obj/level.o
+ $(CC) $(CFLAGS) src/player.c -c -o obj/player.o
+
obj/gameloop.o: src/gameloop.c src/gameloop.h \
- src/defines.h src/globals.h src/screen.h src/sound.h \
- src/setup.h
+ src/defines.h src/globals.h src/screen.h obj/sound.o \
+ src/setup.h obj/level.o obj/player.o
$(CC) $(CFLAGS) src/gameloop.c -c -o obj/gameloop.o
obj/screen.o: src/screen.c src/defines.h src/globals.h src/screen.h
$(CC) $(CFLAGS) src/sound.c -c -o obj/sound.o
obj/high_scores.o: src/high_scores.c src/defines.h src/globals.h \
- src/sound.h
+ obj/sound.o
$(CC) $(CFLAGS) src/high_scores.c -c -o obj/high_scores.o
+obj/menu.o: src/menu.c src/defines.h src/globals.h \
+ obj/sound.o src/menu.h src/leveleditor.h
+ $(CC) $(CFLAGS) src/menu.c -c -o obj/menu.o
+
+obj/leveleditor.o: src/leveleditor.c src/defines.h src/globals.h \
+ src/leveleditor.h src/gameloop.h src/screen.h src/badguy.h
+ $(CC) $(CFLAGS) src/leveleditor.c -c -o obj/leveleditor.o
\ No newline at end of file