+SuperTux
+========
+<http://supertux.lethargik.org/>
-- An introduction for SuperTux -
-http://super-tux.sf.net/
+Last update: February 26, 2010
-Last update: April 26, 2004
-
DESCRIPTION
-----------
- SuperTux is a jump'n run like game, with a strongly inspiration on
- Nintendo's Super Mario Bros games.
+ SuperTux is a jump'n'run game with strong inspiration from the
+ Super Mario Bros. games for the various Nintendo platforms.
+
Run and jump through multiple worlds, fighting off enemies by jumping
- on them or bumping them from below. Grabbing power-ups and other stuff
- on the way.
+ on them, bumping them from below or tossing objects at them, grabbing
+ power-ups and other stuff on the way.
STORY
-----
-- Gwen gets captured! -
+- Penny gets captured! -
- Tux and Gwen were out having a nice
- picnic on the ice fields of Antarctica.
- Suddenly, a creature jumped from
- behind an ice bush, there was a flash,
- and Tux fell asleep!
+ Tux and Penny were out having a nice picnic on the ice fields of Antarctica.
+ Suddenly, a creature jumped from behind an ice bush, there was a flash, and
+ Tux fell asleep!
- When Tux wakes up, he finds that Gwen
- is missing. Where she lay before now
- lies a letter. "Tux, my arch enemy!"
- says the letter. "I have captured
- your beautiful Gwen and have taken her
- to my fortress. The path to my fortress
- is littered with my minions. Give up on
- the thought of trying to reclaim her,
- you haven't a chance! -Nolok"
+ When Tux wakes up, he finds that Penny is missing. Where she lay before now
+ lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your
+ beautiful Penny and have taken her to my fortress. The path to my fortress
+ is littered with my minions. Give up on the thought of trying to reclaim
+ her, you haven't a chance! -Nolok"
- Tux looks and see Nolok's fortress in
- the distance. Determined to save his
- beloved Gwen, he begins his journey.
+ Tux looks and sees Nolok's fortress in the distance. Determined to save his
+ beloved Penny, he begins his journey.
DOCUMENTATION
Important documentation for SuperTux is contained in multiple files.
Please see them:
- AUTHORS - Credits for who made this game.
- CHANGES - Changes since the previous versions of "Super Tux"
- COPYING - The GNU Public License, which "Super Tux" is under.
- INSTALL - Instructions on requirements, compiling and installing.
- README - (This file.) Game story, usage, rules and controls.
- TODO - A wish-list for this version of "Super Tux"
+ INSTALL - Requirements, compiling and installing.
+ README - (This file.) Game story, usage, rules and controls.
+ WHATSNEW.txt - Changes since the previous versions of SuperTux.
+ COPYING - The GNU General Public License, under whose terms
+ SuperTux is licensed. (Most of the data
+ subdirectory is also licensed under CC-by-SA)
+ docs/levelguidelines.txt - Very useful information for those that want to design
+ levels for SuperTux.
+ data/credits.txt - Credits for people that contributed to the creation
+ of SuperTux. (You can view these in the game menu
+ as well.)
+ data/README - Licensing information about the data.
RUNNING THE GAME
----------------
SuperTux makes use of proc to see where it is. In other words, it does not
have any need to be installed and can be run from anywhere. This makes
- it possible to click in the executable in your filemanager (ie. Konqueror,
- Nautilus) as oposited to most of Linux games.
+ it possible to click in the executable in your filemanager (i.e. Konqueror or
+ Nautilus) as opposed to many other Linux games.
Options can be reached from the menu, so you don't need to specify arguments,
- but if you want, type 'supertux --help' to check the ones that are avaible.
- Also, notice that SuperTux saves the options, so you don't need to be allways
- specifying them.
+ but if you want, type 'supertux2 --help' to check the ones that are available.
+ Also, notice that SuperTux saves the options, so it's often enough to
+ specify them once. For example, fullscreen mode causes problems on some setups,
+ so just run 'supertux2 --window' and you should be set.
- The game has two frontends: SDL and OpenGL. Currently, there isn't any
- noticiable difference between them.
- Basically, SDL uses software to draw the game and OpenGL makes use of
- the videocards cpu (in case the videocard has one and the drivers support
- it). Under linux, nvidia is recommendaded (with the closed drivers), but
- an ATI should work just fine.
+ The game uses OpenGL to render the graphics. You will either need a CPU
+ with about 10 GHz or an accelerated video card with the vendor's drivers.
+ (On Linux, the team recommends using cards from NVidia with the proprietary
+ drivers, but ATI or another vendor should do.)
PLAYING THE GAME
Controls
--------
Both keyboards and joysticks/gamepads are supported. You can change the
- controls via the Options menu.
- Basically, the only keys you will have to use is for the following actions:
- jump, duck, right and left. Also press Esc to go to the menu and use the
- key cursors and Enter under it. Oh, press P to pause the game.
- In the worldmap, the arrow keys and Enter are enough.
-
- The leveleditor is controled via the mouse, but there are shortcuts that
- may make your life easier. To see the shortcuts for the buttons, just
- do a Right-click on them.
- In any case, we advise you to read LEVELDESIGN to have the best productivity
- with the leveleditor.
+ controls via the Options menu. Basically, the only keys you will need to
+ use in-game are to do the following actions: jump, duck, right, left, power
+ and 'P' to pause/unpause the game. There isn't much to tell about the first
+ few, but the "action" key allows you to pick up objects and use any powerup
+ you got. For instance, with the fire flower, you can shoot bullets (note
+ that this is the only power currently implemented).
+ Other useful keys include the Esc key, which is used to go to the menu or
+ to go up a level in the menu. The menu can be navigated using the arrow
+ keys or the mouse.
-SCREEN LAYOUT
--------------
- Status
- ------
- The amount of time you have left to complete this level is displayed in
- the center at the top of the screen. (Note: Time is NOT in seconds!)
+ In the worldmap, the arrow keys are used to navigate and Enter to enter
+ the current level.
- The number of coins you have collected is displayed at the upper right.
-
-SCORING
--------
- Enemies
- -------
- If you get more than one enemy at a time without landing on the ground,
- each enemy is worth more points. For example, if there are three in a
- row and you jump on the first, it's worth 50 points. If you bounce off
- the first and onto the second, it's worth 100 points. If you also get
- the third, it's worth 150 points.
- You can also score by shooting at the ennemies. Don't forget to get
- the flower in order to get the ability to fire.
+DEVELOPMENT STATUS
+------------------
+ This version of SuperTux is still under development, even though the
+ 0.3 line of versions is somewhat aged. This means that badguys, features,
+ levels, graphics or anything else may be removed in the future.
+ Especially the Forest world included in this package may be subject to
+ drastic changes. These changes may go as far as removing the world
+ altogether. Currently (February 2010) there is no consensus within the
+ SuperTux development community regarding the fate of the Forest. Don't get
+ too attached to it ;)
-OPTIONS FILE
-------------
-
- When Super Tux starts up, it looks for an options file.
-
- Under Linux, this file is "config" in your directory
- ($HOME/.supertux/).
- Under Windows, this file is "supertux.dat" in the Super Tux folder.
-
- This file records program's settings. It uses the LISP syntax, anyway
- there shouldn't be any reasons for you to hand edit it.
THE END
-------
- Thanks for trying out Super Tux.
+ Thanks for trying out SuperTux.
- If you like Super Tux, please rate and review it at the
- Linux Game Tome:
+ If you like SuperTux, please rate and review it at the Linux Game Tome:
http://www.happypenguin.org/
- Search for "Super Tux"!
-
+ Search for "SuperTux"!
Thanks!
The SuperTux development team
+