- An introduction for SuperTux -
-http://supertux.berlios.de/
+http://supertux.lethargik.org/
-Last update: December 17, 2006
+Last update: December 20, 2007
DESCRIPTION
-----------
README - (This file.) Game story, usage, rules and controls.
WHATSNEW.txt - Changes since the previous versions of SuperTux.
COPYING - The GNU General Public License, under whose terms
- SuperTux is licensed.
- levelguidelines.txt - Very useful information for those that want to design
+ SuperTux is licensed. (Most of the data subdiretory is also
+ licensed under CC-by-SA)
+ docs/levelguidelines.txt - Very useful information for those that want to design
levels for SuperTux.
- credits.txt - Credits for people that contributed to the creation
+ data/credits.txt - Credits for people that contributed to the creation
of SuperTux. (You can view these in the game menu
as well.)
+ data/README - Licensing information about the data.
RUNNING THE GAME
Nautilus) as opposed to many other Linux games.
Options can be reached from the menu, so you don't need to specify arguments,
- but if you want, type 'supertux --help' to check the ones that are available.
+ but if you want, type 'supertux2 --help' to check the ones that are available.
Also, notice that SuperTux saves the options, so it's often enough to
- specify them once.
+ specify them once. For example, fullscreen mode causes problems on some setups,
+ so just run 'supertux2 --window' and you should be set.
The game uses OpenGL to render the graphics. You will either need a CPU
with about 10 GHz or an accelerated video card with the vendor's drivers.
(On Linux, the team recommends using cards from NVidia with the proprietary
- drivers, but ATI or another verndor should do.)
+ drivers, but ATI or another vendor should do.)
PLAYING THE GAME
controls via the Options menu. Basically, the only keys you will need to
use in-game are to do the following actions: jump, duck, right, left, power
and 'P' to pause/unpause the game. There isn't much to tell about the first
- few, but the "run" key allows you to run and use the power of the powerup
+ few, but the "action" key allows you to pick up objects and use any powerup
you got. For instance, with the fire flower, you can shoot bullets (note
that this is the only power currently implemented).