* split files with multiple classes into multiple files with one class each
+* switch to using SqPlus for squirrel bindings
+
+* implement basic graphics in SDL 1.3 and only special eye-candy in OpenGL
+
TODO
====
* enforce proper naming of files to match their class
-* get rid of DEBUG and conditional compilation, these should be
+* get rid of NDEBUG and conditional compilation, these should be
reserved for a few tiny cases, not spread all over the code
* split particlesystem_interactive
* write decal object
-* implement surface and/or sprite scaling
+* implement surface and/or sprite scaling (MipMaps?)
# EOF #