Coding Standard
===============
-* no external libraries in src/, they go to external/
-
-* proper separation between engine and game specific code (especially
- sound and video handling)
-
-* normalize #include directives (all refer to top level dir)
-
* use SCons instead of CMake
* make code clean: "-O2", "-g3",
* do not use raw pointer, especially not for Sprite and Surface
-* properly separate data members and member functions, don't mix them
- in the same section
-
-* write namespaces like: "namespace NameSpace {", no newline before the {
-
* only do one variable initialization per line, not multiple as its
currently often done in initialization list
-* conditional includes should be indended (makes it easier to handle
- in include optimization):
-
-#ifdef FOOBAR
-# include "foobar.hpp"
-#endif
-
* remove overuse of multi-inheritance
* remove overuse of friend'ship
* check the code with Valgrind
-* cleanup doxygen comments, use /** */, nothing else
-
* static vs anonymous namespace
* use Vector in Physics for 'a' and 'v'
* move bugtracker to http://code.google.com (much simpler, less useless)
+* convert worldmap from const lisp::Lisp* lisp to "const Reader&"
+
+* having dictionary_manager in Lisp is extremely ugly
+
+* enforce proper naming of files to match their class
+
+* get rid of DEBUG and conditional compilation, these should be
+ reserved for a few tiny cases, not spread all over the code
+
+* split particlesystem_interactive
+
+* centralize menus
+
+* make a proper class out of supertux/resources.hpp
# EOF #