-Note: Controversial list of things currently broken and controversial
-solutions for them.
+SuperTux TODO
+=============
-Coding Standard
-===============
+This is a list of tasks and issues that might be worth to implement or
+fix. This list is however not an authorative list of things that must
+be done, its a collection of random things that pop up during
+development, therefore not everything in here might be well thought
+out or worth to implement. Use your brain before implementing anything
+on this list and always think about how useful a new feature would be
+in the context of the whole game or if a potential performance
+enhanchment, actually enhanchmes anything at all.
-* use SCons instead of CMake
+Coding Standard Stuff
+=====================
* make code clean: "-O2", "-g3",
"-ansi",
"-Winit-self", # only works with >= -O1
"-Wno-unused-parameter",
-* do not use raw pointer, especially not for Sprite and Surface
-
-* only do one variable initialization per line, not multiple as its
- currently often done in initialization list
-
* remove overuse of multi-inheritance
* remove overuse of friend'ship
* split files with multiple classes into multiple files with one class each
+* Decide what to do with magic constants of objects (static vs anonymous namespace vs lisp property)
-TODO
-====
-
-* GameObject::RemoveListenerListEntry: Ughs, somebody trying to
- implement a list class within in the GameObject?!
-
-* replace random generator with mersene twister and/or move to external/
-
-* check the code with Valgrind
-
-* static vs anonymous namespace
+* check the code with Valgrind and profilers
* use Vector in Physics for 'a' and 'v'
-* add --datadir DIR (data/) and --userdir DIR (~/.supertux/)
+* replace random generator with mersenne twister and/or move to external/ (maybe use boost's random stuff)
-* make gravity a constant
-
-* funky side effect of too much global variables: when having a
- savegame with large or firetux and then starting that game, Tux in
- the menu background will grow and be visible that way for a fraction
- of a second
+* md5.hpp and random_generator.hpp could go to external/
-* write scripts for include sorting and include guard checking that
- can be run automatically
+* write/finish scripts to automatically:
-* md5.hpp and random_generator.hpp could go to external/
+ - make all includes relative to top level dir
-* rename Vector -> Vector2f
+ - sort includes (.hpp file, then system includes, then other project files)
-* get rid of global SDL_Screen* screen variable
+ - include guards proper and of the form HEADER_SUPERTUX_${PATH_TO_FILE}_HPP
-* identify all global variables and make them ugly (g_ or globals::)
+TODO
+====
-* get rid of SCREEN_WIDTH/SCREEN_HEIGHT
+* implement a system that allows to attach comments to specific regions in a level
-* is version.h actually needed?
+* implement a tool to "screenshot" a complete level
-* resolution menu entry moves the wrong way around
+* carrying an object while running through the exit causes the item to be kicked, falling through the iglo
-* write scripts to automatically check for:
+* GameObject::RemoveListenerListEntry: Ughs, somebody trying to
+ implement a list class within in the GameObject?!
- - all includes are relative to top level dir
+* add --datadir DIR (data/) and --userdir DIR (~/.supertux/), allow multiple --datadir's
- - include guards are proper
+* make gravity constant
-* move SVN to http://code.google.com (maybe one day)
+* rename Vector -> Vector2f
-* move bugtracker to http://code.google.com (much simpler, less useless)
+* get rid of global SDL_Screen* screen variable
-* having dictionary_manager in Lisp is extremely ugly
+* get rid of SCREEN_WIDTH/SCREEN_HEIGHT overuse, give them a proper name at least
-* enforce proper naming of files to match their class
+* resolution menu entry moves the wrong way around
-* get rid of DEBUG and conditional compilation, these should be
- reserved for a few tiny cases, not spread all over the code
+* having dictionary_manager in Lisp is extremely ugly
-* split particlesystem_interactive
+* enforce proper naming of files to match their class (SomeClass -> some_class.?pp or so)
-* Renderer::apply_config() needs to handle fullscreen switching
+* file naming is inconsistent: some times we use '_' to separate
+ words, sometimes we don't
-* collect all manager classe into globals.hpp
+* collect all manager classes into globals.hpp
* more moving directories around?
sprite/
util/
video/
+squirrel/
+ for generic squirrel code
supertux/
worldmap/
trigger/
scripting/
+ for scripting wrapper code
badguy/
object/
* implement PNG screenshot
-* GL_ARB_texture_non_power_of_two returns 1 on MatroxG450, while it
- returns "Missing" in glew info, something wrong
+* having hitbox in Sprite is fugly
+
+* write decal object that doesn't have hitbox
+
+* implement surface and/or sprite scaling (MipMaps?)
+
+* add code that compares the last Log line with the current, if they
+ are the same reject them and just output something like:
+
+ * last line has been repeated X times
+
+* implement: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html
+
+* workaround for Ubuntu pulseaudio/OpenAL brokeness:
+
+$ cat ~/.alsoftrc
+drivers = oss
+
+* peaking up/down doesn't work properly
+
+* peaking left/right should make Tux look into that direction (up/down to, needs new sprites)
+
+* add pipe graphics that makes a 90 degree turn
+
+* keep possible future SDL1.3 upgrade in mind (what has changed?)
+
+* cleanup scripting interface
+
+* replace cloud tiles with decals
+
+* option menu has text overlap in "aspect ratio"
+
+* jumping up from an enemy doesn't make a sound?
+
+* add support for automatic scrolling backgrounds
+
+* add direct reading of Vector2f to Reader/lisp
+
+* replace bell with 'reset block', that starts to glow once bumped
+ into (or something different)
+
+* refactor Camera code, break ugly long functions into pieces and such
+
+* allow fully custom magnification levels from command line (maybe GUI
+ to if there is a proper/easy way to let the user enter numbers)
+ (--magnification or -g WIDTHxHEIGHT:ASPECTX:ASPECTY@MAGNIFICATION)
+
+* use AnchorPoint in Background instead of Alignment
+
+* allow gradients to parallax scroll like Background (make it optional)
+
+* add multicolored gradients (see Windstille source code, which can deal with Gimp gradients)
+
+* fix alpha blending in the SDL renderer, currently all sprites (Tux,
+ etc.) appear transparent
+
+* position of statistics text on the worldmap doesn't scale properly with resolution it seems
+
+* gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset
+ (0.375f, 0.375f, 0.0f) or something else
-SuperTux Editor
-===============
+* font system has blending artifacts at non-1x magnifications, need to
+ have an transparent pixel between letters
-* +/- zoom buttons do not zoom to the center of the screen
+* add a (border #t) flag to fonts, that allows to use fonts which have
+ a 1px transparent border around glyphs, which is needed to get rid
+ of blending artifacts in OpenGL
-* Object Tool should behave more like Inkscape:
+* mouse cursor has blend artifact on high magnification
- - LMB on an object to select
- - LMB on the background to start a select-rectangle
- - LMB+move to drag objects it around
- - Shift+LMB to add an object to the selection
- - RMB for context menu
+* shadow font glyphs bleed into other glyphs
-* Select Tool should be removed (identical to Object Tool)
+* in DrawingRequest "void* request_data;" is only free'ed, but the
+ destructor never gets called
-* replace tool crashes:
+* sprite/sprite.cpp: frame should never get out of range:
- Note: Applications can use GLib.ExceptionManager.UnhandledException to handle the exception.
-System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Object,System.Single].get_Item (System.Object key) [0x00000]
- at LayerListWidget.VisibilityDataFunc (Gtk.TreeViewColumn Column, Gtk.CellRenderer Renderer, TreeModel Model, TreeIter Iter) [0x00000]
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback (IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data) [0x00000]
- at GLib.ExceptionManager.RaiseUnhandledException(System.Exception e, Boolean is_terminal)
- at GtkSharp.TreeCellDataFuncWrapper.NativeCallback(IntPtr tree_column, IntPtr cell, IntPtr tree_model, IntPtr iter, IntPtr data)
- at Gtk.Application.gtk_main()
- at Gtk.Application.Run()
- at Application.Main(System.String[] args)
+ if((int)frame >= get_frames() || (int)frame < 0)
+ log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
-* Replace Tool should document its functions in a status bar message
+* Surface::hflip() is used exactly once, should probally be part of the constructor
+\f
+Scenegraph and Physics Engine Restructuring
+===========================================
-* Path Tool doesn't seem to do anything
+* random idea to restructure engine stuff (might lead to nicer code
+ and easier scriptability (and a need to rewrite lots of stuff...):
-* Tiles Tool doesn't display the current tile
+class SomeBadGuy : public PhysicsCallbackListener // or use boost::function
+{
+private:
+ PhysicsPtr box;
+ SpritePtr sprite;
+
+public:
+ SomeBadGuy(Engine& engine)
+ {
+ box = engine.physics().create_box(Rectf(0,0,32,32));
+ box->register_listener(this);
+ sprite = engine.graphics().create_and_add_sprite("Foobar");
+ }
+ void update(float delta)
+ {
+ // not much to do, as most stuff is done internally in the engine
+ if (dead)
+ {
+ sprite->replace_with("Foobar_dead");
+ }
+ else
+ {
+ sprite->hide();
+ sprite->set_pos(box->get_pos());
+ }
+ }
+
+ // no more draw(), done by the scene graph
+
+ void on_collision(CollisionData data)
+ {
+ // respond
+ }
+};
+\f
+Subversion->Git/Mercurial/Bzr Move
+==================================
+
+* right now a switch doesn't seem to be worth it
+
+* core issue right now isn't SVN, but old SVN version on lethargik.org
+ (lacks merge tracking, issues with viewvc)
+
+* cleanup SVN to make import into other version control systems possible:
+
+ - Should we merge trunk/supertux-milestone1 and trunk/supertux when switching to Git/Hg/...?
+
+Mistakes: incorrect branch creation: r5201-5207
+
+tags/start # unknown
+tags/supertux # unknown
+tags/supertux_0_1_0
+tags/supertux_0_1_1
+tags/supertux_0_1_2
+tags/supertux_0_1_3
+
+branches/cobble # unknown
+branches/milestone1 # unknown
+branches/new-collision-detection # unknown
+branches/README # documentation that will be lost in conversion
+branches/supertux # unknown
+branches/supertux_0_1_1_branch
+branches/supertux-box2d # mathnerd (trash)
+branches/supertux-editor-newdrawing # editor
+branches/supertux-editor-newdrawing2 # editor
+branches/supertux-milestone1-olpc # supertux-milestone1
+branches/supertux-milestone2-grumbel # supertux
+branches/supertux-nogl # supertux(?)
+branches/supertux-sharp # another supertux editor
+branches/unison-video # ???
+branches/vendor # ??? CVS crap
+
+trunk/cobble # some editor?
+trunk/CVSROOT # ??? CVS crap
+trunk/htdocs # htdocs
+trunk/jnrcol
+trunk/media
+trunk/SDL_tty
+trunk/setup2x
+trunk/supertux
+trunk/supertux-editor
+trunk/supertux-milestone1
+trunk/supertux-portable
+trunk/supertux-sharp
+trunk/wiz-test
+
+
+Potential Git Issues
+====================
+
+* lack of sparse/narrow/shallow checkout, this means initial checkout
+ will be 200MB instead of 100MB
+
+* no free hoster that allow multiple >1GB repositories -> could use lethargik.org
+
+* git submodule doesn't seem to be quite ready to replace our
+ trunk/supertux, trunk/supertux-editor, trunk/media/, ... layout as
+ it for example doesn't support automatic tracking of HEAD from the
+ remote repositories, it also feels rather hacky and not properly
+ integrated into git
+
+* lack of metadata versioning, if you delete a branch in git that you
+ haven't merged, then its gone after the next gc/repack (+ two weeks
+ time limit it seems), in SVN on the other side you can checkout the
+ way the tree was at a specific date, its impossible to lose history
+ unless you hack the repository
+
+svn2bzr.py
+==========
+
+Committed revision 5727
+Committed revision 5728
+Committed revision 5729
+Committed revision 5730
+Traceback (most recent call last):
+ File "./svn2bzr.py", line 194, in <module>
+ main()
+ File "./svn2bzr.py", line 187, in main
+ log=log)
+ File "./svn2bzr.py", line 88, in svn2bzr
+ creator.run()
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 622, in run
+ entries = self.filter_entries(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 671, in filter_entries
+ entries = self.filter_moves(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 727, in filter_moves
+ entries = self.filter_simult_fren_dirmove(entries)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 784, in filter_simult_fren_dirmove
+ newfname = svnrelpath(newdpth, newfpth)
+ File "/mnt/bzr/svn2bzr/branchcreator.py", line 60, in svnrelpath
+ raise errors.PathNotChild(path, base)
+bzrlib.errors.PathNotChild: Path "trunk/media/images/creatures/mr_cherry/cherrybomb.xcf" is not a child of path "trunk/media/images/creatures/mr_bomb"
+\f
+Random Notes
+============
+
+* calculate the size of an background image that should fill the screen:
+
+ image_size = (1 - parallax_speed) * screen_size + level_size * parallax_speed
+
+def calc(parallax, screen, tiles):
+ return (1 - parallax) * screen + parallax * tiles * 32
+
+\f
+Supported Resolutions
+=====================
+
+SuperTux shall support resolutions from 640x480 to 1280x800 at a magnification of 1x.
+For resolutions higher, such as 2560x1600, upscaling will be used.
+For resolutions smaller, like 320x240 downscaling will be used.
+
+Higher resolution graphics for 2x maginification might be provided.
+Lower res graphics for 0.5x maginification might be provided as well.
+
+Resolution and magnification can be freely configured by the user within the given limits.
+
+In tiles this means we have 40x25 (=1280x800px) tiles per screen.
+\f
+Graphic Tasks
+=============
+
+* animate cave background torch: data/images/tiles/background/backgroundtile3.png
+
+* do parallax tiles
+
+* remove lightmap tiles
+
+* redraw/replace data/images/tiles/waterfall/
+\f
+Music Recode
+============
+
+Currently the music makes up a large chunk of the total tarball
+size. Compression could fix this:
+
+ ,-- Size of data/music/*.ogg
+ V
+40MB - Current quality in SVN
+24MB - Default oggenc quality (3)
+14MB - oggenc at 0 quality
+10MB - oggenc at -1 quality
+
+No audible difference on my sound setup. -- grumbel
+\f
# EOF #