new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock
new bonuses: coinrain, coinexplode
statistics improved
+icy island levels tweaked
+new sounds
+massive improvements to localization
+efficiency tweaks
+move to SDL2
+menus reworked
+addon manager improved
+new tilemap- halloween
Supertux Release 0.3.4 (2013-07)
--------------------------------
-It's been more than three years since the last development snapshot for
-Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to
-say what the most notable changes are, but one thing players should notice is
+It's been more than three years since the last development snapshot for
+Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to
+say what the most notable changes are, but one thing players should notice is
a greater wealth of levels to play through an expanded avalibility of add-ons.
Additionally, SuperTux development has moved to Google Code. Check it out at:
http://code.google.com/p/supertux/
-If you are intersted in contribuiting to SuperTux, please do so. The more
-people working on the project, the faster development can continue. The hope
-is that this release will generate more interest which will lead to more
-frequent releases. You can refer to the wiki page on "Contributing" to get
+If you are intersted in contribuiting to SuperTux, please do so. The more
+people working on the project, the faster development can continue. The hope
+is that this release will generate more interest which will lead to more
+frequent releases. You can refer to the wiki page on "Contributing" to get
started:
http://supertux.lethargik.org/wiki/Contributing
* final boss for Icy Island
* brand new Forest World with new badguys and new game objects
* new and improved soundtrack, immersive sound effects
- * much more...
+ * much more...
The changes in more detail: The SuperTux 0.1 engine was nearly
completely rewritten. The game is translatable now, a new camera
algorithm allows scrolling in all four directions. Collision
-detection supports slopes and moving objects now. We have scripting
+detection supports slopes and moving objects now. We have scripting
support for dynamic level events and animations. New game objects
include trampolines, switches, portable stones, upside-down
levels, wind, moving platforms and particle effects. The sound