#include "gameconfig.hpp"
#include "resources.hpp"
-@@ -269,44 +265,6 @@
+@@ -269,46 +265,6 @@
;
}
- case GL_OUT_OF_MEMORY:
- errormsg = "out of memory";
- break;
+-#ifdef GL_TABLE_TOO_LARGE
- case GL_TABLE_TOO_LARGE:
- errormsg = "table too large";
- break;
+-#endif
- default:
- errormsg = "unknown error number";
- break;