split worldmap into several files, updates, use SDL_Delay earlier to reduce CPU usage...
[supertux.git] / data / images / worldmap / common / teleporterdot.sprite
index bc8f230..3bf9e05 100644 (file)
@@ -3,6 +3,11 @@
     (name "default")
     (x-offset 16)
     (y-offset 16)
-    (images "teleporterdot.png")
+    (fps 3)
+    (images "teleporterdot_1.png"
+           "teleporterdot_2.png"
+           "teleporterdot_3.png"
+           "teleporterdot_4.png"
+       )
   )
 )