(invisible-tile #t)
(script "fadeout_screen( 2 );
state.world <- \"levels/world2/worldmap.stwm\";")
- (x 54)
- (y 21)
+ (x 37)
+ (y 20)
)
(sprite-change
(change-on-touch #t)
(worldmap "levels/world2/worldmap.stwm")
(spawnpoint "world1")
(automatic #t)
- (x 66)
+ (x 54)
(y 21)
)
(teleporter