-
-
-function get_gold_key()
+function add_key(key)
{
- add_key(KEY_GOLD);
- end_level();
+ local keys = state.world2_keys;
+ keys[key] = true;
+ update_keys();
}
function level2_init()
{
- add_key(KEY_BRASS);
- add_key(KEY_IRON);
+ foreach(name in ["air", "earth", "wood", "fire", "water"])
+ {
+ add_key(name);
+ }
Tux.deactivate();
Effect.sixteen_to_nine(2);
Text.set_text(translate("---Insert Cutscene Here---"));
state.world2_keys <- {}
local keys = state.world2_keys;
-if(! ("brass" in keys))
- keys.brass <- false;
-if(! ("iron" in keys))
- keys.iron <- false;
-if(! ("bronze" in keys))
- keys.bronze <- false;
-if(! ("silver" in keys))
- keys.silver <- false;
-if(! ("gold" in keys))
- keys.gold <- false;
+foreach(name in ["air", "earth", "wood", "fire", "water"])
+{
+ if(! (name in keys))
+ keys[name] <- false;
+}
/// this function updates the key images (call this if tux has collected a key)
function update_keys()
{
local keys = state.world2_keys;
- key_brass.set_action(keys.brass ? "display" : "outline");
- key_iron.set_action(keys.iron ? "display" : "outline");
- key_bronze.set_action(keys.bronze ? "display" : "outline");
- key_silver.set_action(keys.silver ? "display" : "outline");
- key_gold.set_action(keys.gold ? "display" : "outline");
+ foreach(name in ["air", "earth", "wood", "fire", "water"])
+ {
+ key[name].set_action(keys[name] ? "display" : "outline");
+ }
}
+if(! ("key" in this))
+ key <- {};
+
local x = 10;
local y = 10;
-key_brass <- FloatingImage("images/objects/keys/key_brass.sprite");
-key_brass.set_anchor_point(ANCHOR_TOP_LEFT);
-key_brass.set_pos(x, y);
-key_brass.set_visible(true);
-x += 30;
-
-key_iron <- FloatingImage("images/objects/keys/key_iron.sprite");
-key_iron.set_anchor_point(ANCHOR_TOP_LEFT);
-key_iron.set_pos(x, y);
-key_iron.set_visible(true);
-x += 30;
-
-key_bronze <- FloatingImage("images/objects/keys/key_bronze.sprite");
-key_bronze.set_anchor_point(ANCHOR_TOP_LEFT);
-key_bronze.set_pos(x, y);
-key_bronze.set_visible(true);
-x += 30;
-
-key_silver <- FloatingImage("images/objects/keys/key_silver.sprite");
-key_silver.set_anchor_point(ANCHOR_TOP_LEFT);
-key_silver.set_pos(x, y);
-key_silver.set_visible(true);
-x += 30;
-
-key_gold <- FloatingImage("images/objects/keys/key_gold.sprite");
-key_gold.set_anchor_point(ANCHOR_TOP_LEFT);
-key_gold.set_pos(x, y);
-key_gold.set_visible(true);
-x += 30;
+foreach(name in ["air", "earth", "wood", "fire", "water"])
+{
+ if(! (name in key) ) {
+ key[name] <- FloatingImage("images/objects/keys/key_" + name + ".sprite");
+ key[name].set_anchor_point(ANCHOR_TOP_LEFT);
+ key[name].set_pos(x, y);
+ key[name].set_visible(true);
+ }
+ x += 30;
+}
update_keys();