function add_key(key)
{
local keys = state.world2_keys;
- if (key == "air")
- keys.air = true;
- else if (key == "earth")
- keys.earth = true;
- else if (key == "wood")
- keys.wood = true;
- else if (key == "fire")
- keys.fire = true;
- else if (key == "water")
- keys.water = true;
+ keys[key] = true;
update_keys();
-}
-
-function get_water_key()
-{
- add_key("air");
- end_level();
-}
-function get_earth_key()
-{
- add_key("earth");
- end_level();
-}
-function get_wood_key()
-{
- add_key("wood");
- end_level();
-}
-function get_fire_key()
-{
- add_key("fire");
- end_level();
-}
-function get_air_key()
-{
- add_key("water");
end_level();
}
local keys = state.world2_keys;
if(! ("air" in keys))
- keys.water <- false;
+ keys.air <- false;
if(! ("earth" in keys))
keys.earth <- false;
if(! ("wood" in keys))
if(! ("fire" in keys))
keys.fire <- false;
if(! ("water" in keys))
- keys.air <- false;
+ keys.water <- false;
/// this function updates the key images (call this if tux has collected a key)
function update_keys()
{
local keys = state.world2_keys;
- key_air.set_action(keys.water ? "display" : "outline");
+ key_air.set_action(keys.air ? "display" : "outline");
key_earth.set_action(keys.earth ? "display" : "outline");
key_wood.set_action(keys.wood ? "display" : "outline");
key_fire.set_action(keys.fire ? "display" : "outline");
- key_water.set_action(keys.air ? "display" : "outline");
+ key_water.set_action(keys.water ? "display" : "outline");
}
local x = 10;