#define SUPERTUX_FONT_H
#include <string>
+#include <stdint.h>
#include "video/surface.h"
#include "math/vector.h"
namespace SuperTux
{
- enum {
+ enum FontAlignment {
LEFT_ALLIGN,
CENTER_ALLIGN,
RIGHT_ALLIGN
NUM // only images for numbers
};
- Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
+ Font(const std::string& file, FontType type, int w, int h,
+ int shadowsize=2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
/** Draws the given text to the screen. Also needs the position.
* Type of alignment, drawing effect and alpha are optional. */
void draw(const std::string& text, const Vector& pos,
- int allignment = LEFT_ALLIGN,
- Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+ FontAlignment allignment = LEFT_ALLIGN,
+ uint32_t drawing_effect = NONE_EFFECT, uint8_t alpha = 255) const;
private:
friend class DrawingContext;
void draw_text(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+ uint32_t drawing_effect = NONE_EFFECT, uint8_t alpha = 255) const;
void draw_chars(Surface* pchars, const std::string& text,
- const Vector& position, Uint32 drawing_effect, int alpha);
+ const Vector& position, uint32_t drawing_effect, uint8_t alpha) const;
Surface* chars;
Surface* shadow_chars;
/// the number of the last character that is represented in the font
int last_char;
};
-
-
- /** Reads a text file (using LispReader, so it as to be in its formatting)
- and displays it in a StarTrek fashion */
- void display_text_file(const std::string& file, float scroll_speed, Font* heading_font, Font* normal_font, Font* small_font, Font* reference_font );
-
} //namespace SuperTux
#endif /*SUPERTUX_FONT_H*/