There is no point in making a Y inferior to scroll_y checking, since bullets accel...
[supertux.git] / src / Makefile.am
index 8698570..065679a 100644 (file)
@@ -1,78 +1,21 @@
+localedir = $(datadir)/locale
+
 bin_PROGRAMS = supertux
+supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+#supertux_LDADD = $(top_builddir)/lib/.libs/libsupertux @LIBINTL@
+supertux_LDADD = $(top_builddir)/lib/libsupertux.la @LIBINTL@
+
 
-supertux_SOURCES = \
-badguy.cpp \
-badguy.h \
-bitmask.cpp \
-bitmask.h \
-button.cpp \
-button.h \
-collision.cpp \
-collision.h \
-configfile.cpp \
-configfile.h \
-defines.h \
-gameloop.cpp \
-gameloop.h \
-globals.cpp \
-globals.h \
-high_scores.cpp \
-high_scores.h \
-level.cpp \
-level.h \
-leveleditor.cpp \
-leveleditor.h \
-lispreader.cpp \
-lispreader.h \
-menu.cpp \
-menu.h \
-particlesystem.cpp \
-particlesystem.h \
-physic.cpp \
-physic.h \
-player.cpp \
-player.h \
-scene.cpp \
-scene.h \
-screen.cpp \
-screen.h \
-setup.cpp \
-setup.h \
-sound.cpp \
-sound.h \
-special.cpp \
-special.h \
-supertux.cpp \
-supertux.h \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
-timer.cpp \
-timer.h \
-title.cpp \
-title.h \
-type.cpp \
-type.h \
-world.cpp \
-world.h \
-worldmap.cpp \
-worldmap.h \
-tile.h \
-tile.cpp \
-mousecursor.cpp \
-mousecursor.h \
-resources.h \
-resources.cpp \
-gameobjs.h \
-gameobjs.cpp \
-sprite.h \
-sprite.cpp \
-sprite_manager.cpp \
-sprite_manager.h \
-music_manager.cpp \
-music_manager.h \
-musicref.cpp \
-musicref.h
+supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h camera.cpp \
+                       camera.h collision.cpp collision.h door.cpp door.h intro.cpp intro.h \
+                       gameloop.cpp gameloop.h high_scores.cpp high_scores.h interactive_object.cpp \
+                       interactive_object.h level.cpp level.h level_subset.cpp level_subset.h leveleditor.cpp \
+                       leveleditor.h particlesystem.cpp particlesystem.h player.cpp player.h scene.cpp \
+                       scene.h special.cpp special.h supertux.cpp title.cpp title.h worldmap.cpp \
+                       worldmap.h tile.h tile.cpp tile_manager.h tile_manager.cpp resources.h \
+                       resources.cpp gameobjs.h gameobjs.cpp background.h background.cpp tilemap.h \
+                       tilemap.cpp serializable.h sector.cpp sector.h misc.h misc.cpp defines.h
 
 # EOF #
+INCLUDES = -I$(top_srcdir)/lib
+noinst_HEADERS = misc.h