- fixed problem with asyncron blinkig bonus block
[supertux.git] / src / Makefile.am
index c0986a8..4f05fa7 100644 (file)
@@ -1,58 +1,74 @@
 bin_PROGRAMS = supertux
 
 supertux_SOURCES = \
-  badguy.c \
-  badguy.h \
-  bitmask.c \
-  bitmask.h \
-  button.c \
-  button.h \
-  collision.c \
-  collision.h \
-  defines.h \
-  gameloop.c \
-  gameloop.h \
-  globals.c \
-  globals.h \
-  high_scores.c \
-  high_scores.h \
-  intro.c \
-  intro.h \
-  level.c \
-  level.h \
-  leveleditor.c \
-  leveleditor.h \
-  lispreader.c \
-  lispreader.h \
-  menu.c \
-  menu.h \
-  physic.c \
-  physic.h \
-  player.c \
-  player.h \
-  scene.c \
-  scene.h \
-  screen.c \
-  screen.h \
-  setup.c \
-  setup.h \
-  sound.c \
-  sound.h \
-  special.c \
-  special.h \
-  supertux.c \
-  supertux.h \
-  text.c \
-  text.h \
-  texture.c \
-  texture.h \
-  timer.c \
-  timer.h \
-  title.c \
-  title.h \
-  type.c \
-  type.h \
-  world.c \
-  world.h
+badguy.cpp \
+badguy.h \
+bitmask.cpp \
+bitmask.h \
+button.cpp \
+button.h \
+collision.cpp \
+collision.h \
+configfile.cpp \
+configfile.h \
+defines.h \
+gameloop.cpp \
+gameloop.h \
+globals.cpp \
+globals.h \
+high_scores.cpp \
+high_scores.h \
+level.cpp \
+level.h \
+leveleditor.cpp \
+leveleditor.h \
+lispreader.cpp \
+lispreader.h \
+menu.cpp \
+menu.h \
+particlesystem.cpp \
+particlesystem.h \
+physic.cpp \
+physic.h \
+player.cpp \
+player.h \
+scene.cpp \
+scene.h \
+screen.cpp \
+screen.h \
+setup.cpp \
+setup.h \
+sound.cpp \
+sound.h \
+special.cpp \
+special.h \
+supertux.cpp \
+supertux.h \
+text.cpp \
+text.h \
+texture.cpp \
+texture.h \
+timer.cpp \
+timer.h \
+title.cpp \
+title.h \
+type.cpp \
+type.h \
+world.cpp \
+world.h \
+worldmap.cpp \
+worldmap.h \
+tile.h \
+tile.cpp \
+mousecursor.cpp \
+mousecursor.h \
+resources.h \
+resources.cpp \
+gameobjs.h \
+gameobjs.cpp \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h
 
 # EOF #