- change subimage loading syntax to be more usefull, ie. now its (images "somefile...
[supertux.git] / src / Makefile.am
index 275b810..6fc28fd 100644 (file)
@@ -1,6 +1,18 @@
+localedir = $(datadir)/locale
+
 bin_PROGRAMS = supertux
+supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+supertux_LDADD = @LIBINTL@
 
 supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/surface.cpp \
+screen/surface.h \
 lispwriter.h \
 lispwriter.cpp \
 badguy.cpp \
@@ -9,19 +21,27 @@ bitmask.cpp \
 bitmask.h \
 button.cpp \
 button.h \
+camera.cpp \
+camera.h \
 collision.cpp \
 collision.h \
 configfile.cpp \
 configfile.h \
+door.cpp \
+door.h \
 intro.cpp \
 intro.h \
 defines.h \
+exceptions.h \
 gameloop.cpp \
 gameloop.h \
+gettext.h \
 globals.cpp \
 globals.h \
 high_scores.cpp \
 high_scores.h \
+interactive_object.cpp \
+interactive_object.h \
 level.cpp \
 level.h \
 leveleditor.cpp \
@@ -30,6 +50,10 @@ lispreader.cpp \
 lispreader.h \
 menu.cpp \
 menu.h \
+mousecursor.cpp \
+mousecursor.h \
+musicref.cpp \
+musicref.h \
 particlesystem.cpp \
 particlesystem.h \
 physic.cpp \
@@ -38,58 +62,47 @@ player.cpp \
 player.h \
 scene.cpp \
 scene.h \
-screen.cpp \
-screen.h \
 setup.cpp \
 setup.h \
 sound.cpp \
 sound.h \
+sound_manager.h \
+sound_manager.cpp \
 special.cpp \
 special.h \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
 supertux.cpp \
-text.cpp \
-text.h \
-texture.cpp \
-texture.h \
 timer.cpp \
 timer.h \
 title.cpp \
 title.h \
 type.cpp \
 type.h \
-world.cpp \
-world.h \
 worldmap.cpp \
 worldmap.h \
 tile.h \
 tile.cpp \
-mousecursor.cpp \
-mousecursor.h \
+tile_manager.h \
+tile_manager.cpp \
 resources.h \
 resources.cpp \
 gameobjs.h \
 gameobjs.cpp \
-sprite.h \
-sprite.cpp \
-sprite_manager.cpp \
-sprite_manager.h \
-music_manager.cpp \
-music_manager.h \
-musicref.cpp \
-musicref.h \
-viewport.cpp \
-viewport.h \
 game_object.cpp \
 game_object.h \
-display_manager.h \
-display_manager.cpp \
-drawable.h \
 background.h \
 background.cpp \
 tilemap.h \
 tilemap.cpp \
 moving_object.h \
 moving_object.cpp \
-serializable.h
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h
 
 # EOF #