- change subimage loading syntax to be more usefull, ie. now its (images "somefile...
[supertux.git] / src / Makefile.am
index 56d458a..6fc28fd 100644 (file)
@@ -1,6 +1,108 @@
+localedir = $(datadir)/locale
+
 bin_PROGRAMS = supertux
+supertux_CXXFLAGS = -DLOCALEDIR=\"$(localedir)\"
+supertux_LDADD = @LIBINTL@
 
-supertux_SOURCES = badguy.cpp badguy.h bitmask.cpp bitmask.h button.cpp button.h collision.cpp collision.h configfile.cpp configfile.h defines.h gameloop.cpp gameloop.h globals.cpp globals.h high_scores.cpp high_scores.h intro.cpp intro.h level.cpp level.h leveleditor.cpp leveleditor.h lispreader.cpp lispreader.h menu.cpp menu.h particlesystem.cpp particlesystem.h physic.cpp physic.h player.cpp player.h scene.cpp scene.h screen.cpp screen.h setup.cpp setup.h sound.cpp sound.h special.cpp special.h supertux.cpp supertux.h text.cpp text.h texture.cpp texture.h timer.cpp timer.h title.cpp title.h type.cpp type.h world.cpp world.h worldmap.cpp worldmap.h tile.h tile.cpp
+supertux_SOURCES = \
+screen/drawing_context.h \
+screen/drawing_context.cpp \
+screen/font.h \
+screen/font.cpp \
+screen/screen.h \
+screen/screen.cpp \
+screen/surface.cpp \
+screen/surface.h \
+lispwriter.h \
+lispwriter.cpp \
+badguy.cpp \
+badguy.h \
+bitmask.cpp \
+bitmask.h \
+button.cpp \
+button.h \
+camera.cpp \
+camera.h \
+collision.cpp \
+collision.h \
+configfile.cpp \
+configfile.h \
+door.cpp \
+door.h \
+intro.cpp \
+intro.h \
+defines.h \
+exceptions.h \
+gameloop.cpp \
+gameloop.h \
+gettext.h \
+globals.cpp \
+globals.h \
+high_scores.cpp \
+high_scores.h \
+interactive_object.cpp \
+interactive_object.h \
+level.cpp \
+level.h \
+leveleditor.cpp \
+leveleditor.h \
+lispreader.cpp \
+lispreader.h \
+menu.cpp \
+menu.h \
+mousecursor.cpp \
+mousecursor.h \
+musicref.cpp \
+musicref.h \
+particlesystem.cpp \
+particlesystem.h \
+physic.cpp \
+physic.h \
+player.cpp \
+player.h \
+scene.cpp \
+scene.h \
+setup.cpp \
+setup.h \
+sound.cpp \
+sound.h \
+sound_manager.h \
+sound_manager.cpp \
+special.cpp \
+special.h \
+sprite.h \
+sprite.cpp \
+sprite_manager.cpp \
+sprite_manager.h \
+supertux.cpp \
+timer.cpp \
+timer.h \
+title.cpp \
+title.h \
+type.cpp \
+type.h \
+worldmap.cpp \
+worldmap.h \
+tile.h \
+tile.cpp \
+tile_manager.h \
+tile_manager.cpp \
+resources.h \
+resources.cpp \
+gameobjs.h \
+gameobjs.cpp \
+game_object.cpp \
+game_object.h \
+background.h \
+background.cpp \
+tilemap.h \
+tilemap.cpp \
+moving_object.h \
+moving_object.cpp \
+serializable.h \
+vector.cpp \
+vector.h \
+sector.cpp \
+sector.h
 
 # EOF #
-noinst_HEADERS =