}
void
+OpenALSoundSource::set_relative(bool relative)
+{
+ alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
+}
+
+void
OpenALSoundSource::set_position(const Vector& position)
{
alSource3f(source, AL_POSITION, position.x, position.y, 0);
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
}
-void
-OpenALSoundSource::set_rollof_factor(float factor)
-{
- alSourcef(source, AL_ROLLOFF_FACTOR, factor);
-}
-
/* EOF */