Fix music not properly fading in again
[supertux.git] / src / audio / openal_sound_source.cpp
index 530f905..ceec5bf 100644 (file)
@@ -15,6 +15,7 @@
 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 #include "audio/openal_sound_source.hpp"
+
 #include "audio/sound_manager.hpp"
 
 OpenALSoundSource::OpenALSoundSource() :
@@ -55,6 +56,32 @@ OpenALSoundSource::playing()
 }
 
 void
+OpenALSoundSource::pause()
+{
+  alSourcePause(source);
+  SoundManager::check_al_error("Couldn't pause audio source: ");
+}
+
+void
+OpenALSoundSource::resume()
+{
+  if( !this->paused() )
+  {
+    return;
+  }
+
+  this->play();
+}
+
+bool
+OpenALSoundSource::paused()
+{
+    ALint state = AL_PAUSED;
+    alGetSourcei(source, AL_SOURCE_STATE, &state);
+    return state == AL_PAUSED;
+}
+
+void
 OpenALSoundSource::update()
 {
 }
@@ -66,6 +93,12 @@ OpenALSoundSource::set_looping(bool looping)
 }
 
 void
+OpenALSoundSource::set_relative(bool relative)
+{
+  alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
+}
+
+void
 OpenALSoundSource::set_position(const Vector& position)
 {
   alSource3f(source, AL_POSITION, position.x, position.y, 0);
@@ -95,10 +128,4 @@ OpenALSoundSource::set_reference_distance(float distance)
   alSourcef(source, AL_REFERENCE_DISTANCE, distance);
 }
 
-void
-OpenALSoundSource::set_rollof_factor(float factor)
-{
-  alSourcef(source, AL_ROLLOFF_FACTOR, factor);
-}
-
 /* EOF */