virtual void update();
virtual void set_looping(bool looping);
+ virtual void set_relative(bool relative);
virtual void set_gain(float gain);
virtual void set_pitch(float pitch);
virtual void set_position(const Vector& position);
virtual void set_velocity(const Vector& position);
virtual void set_reference_distance(float distance);
- virtual void set_rollof_factor(float factor);
protected:
friend class SoundManager;