virtual void play();
virtual void stop();
+ virtual void pause();
+ virtual void resume();
virtual bool playing();
+ virtual bool paused();
virtual void update();
friend class SoundManager;
ALuint source;
+
+private:
+ OpenALSoundSource(const OpenALSoundSource&) = delete;
+ OpenALSoundSource& operator=(const OpenALSoundSource&) = delete;
};
#endif