}
void
+SoundManager::pause_music()
+{
+ if(music_source)
+ {
+ music_source->pause();
+ }
+}
+
+void
+SoundManager::resume_music()
+{
+ if(music_source)
+ {
+ music_source->resume();
+ }
+}
+
+void
SoundManager::set_listener_position(const Vector& pos)
{
static Uint32 lastticks = SDL_GetTicks();