#include "util/log.hpp"
SoundManager::SoundManager() :
- device(0),
- context(0),
- sound_enabled(false),
+ device(0),
+ context(0),
+ sound_enabled(false),
buffers(),
sources(),
update_list(),
} catch(std::exception& e) {
if(context != NULL) {
alcDestroyContext(context);
- context = NULL;
+ context = NULL;
}
if(device != NULL) {
alcCloseDevice(device);