+++ /dev/null
-// $Id$
-//
-// SuperTux
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#ifndef __SOUND_MANAGER_H__
-#define __SOUND_MANAGER_H__
-
-#include <string>
-#include <vector>
-#include <map>
-
-#ifndef MACOSX
-#include <AL/alc.h>
-#include <AL/al.h>
-#else
-#include <OpenAL/alc.h>
-#include <OpenAL/al.h>
-#endif
-
-#include "math/vector.hpp"
-
-class SoundFile;
-class SoundSource;
-class StreamSoundSource;
-class OpenALSoundSource;
-
-class SoundManager
-{
-public:
- SoundManager();
- virtual ~SoundManager();
-
- void enable_sound(bool sound_enabled);
- /**
- * Creates a new sound source object which plays the specified soundfile.
- * You are responsible for deleting the sound source later (this will stop the
- * sound).
- * This function never throws exceptions, but might return a DummySoundSource
- */
- SoundSource* create_sound_source(const std::string& filename);
- /**
- * Convenience function to simply play a sound at a given position.
- */
- void play(const std::string& name, const Vector& pos = Vector(-1, -1));
- /**
- * Adds the source to the list of managed sources (= the source gets deleted
- * when it finished playing)
- */
- void manage_source(SoundSource* source);
- /// preloads a sound, so that you don't get a lag later when playing it
- void preload(const std::string& name);
-
- void set_listener_position(const Vector& position);
- void set_listener_velocity(const Vector& velocity);
-
- void enable_music(bool music_enabled);
- void play_music(const std::string& filename, bool fade = false);
- void stop_music(float fadetime = 0);
-
- bool is_music_enabled() { return music_enabled; }
- bool is_sound_enabled() { return sound_enabled; }
-
- bool is_audio_enabled() {
- return device != 0 && context != 0;
- }
-
- void update();
-
- /*
- * Tell soundmanager to call update() for stream_sound_source.
- */
- void register_for_update( StreamSoundSource* sss );
- /*
- * Unsubscribe from updates for stream_sound_source.
- */
- void remove_from_update( StreamSoundSource* sss );
-
-private:
- friend class OpenALSoundSource;
- friend class StreamSoundSource;
-
- /** creates a new sound source, might throw exceptions, never returns NULL */
- OpenALSoundSource* intern_create_sound_source(const std::string& filename);
- static ALuint load_file_into_buffer(SoundFile* file);
- static ALenum get_sample_format(SoundFile* file);
-
- void print_openal_version();
- void check_alc_error(const char* message);
- static void check_al_error(const char* message);
-
- ALCdevice* device;
- ALCcontext* context;
- bool sound_enabled;
-
- typedef std::map<std::string, ALuint> SoundBuffers;
- SoundBuffers buffers;
- typedef std::vector<OpenALSoundSource*> SoundSources;
- SoundSources sources;
-
- typedef std::vector<StreamSoundSource*> StreamSoundSources;
- StreamSoundSources update_list;
-
- StreamSoundSource* music_source;
-
- bool music_enabled;
- std::string current_music;
-};
-
-extern SoundManager* sound_manager;
-
-#endif