void play_music(const std::string& filename, bool fade = false);
void stop_music(float fadetime = 0);
- bool is_music_enabled() { return music_enabled; }
+ bool is_music_enabled() { return music_enabled; }
bool is_sound_enabled() { return sound_enabled; }
bool is_audio_enabled() {
}
void update();
-
+
/*
* Tell soundmanager to call update() for stream_sound_source.
*/
extern SoundManager* sound_manager;
#endif
-