+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __SOUND_MANAGER_H__
#define __SOUND_MANAGER_H__
-#include "math/vector.hpp"
#include <string>
#include <vector>
#include <map>
#include <AL/alc.h>
#include <AL/al.h>
-
-typedef void* SoundHandle;
+#include "math/vector.hpp"
class SoundFile;
class SoundSource;
SoundSource* create_sound_source(const std::string& filename);
/**
* Convenience function to simply play a sound at a given position.
- * This functions prepends sounds/ to the name and adds .wav
*/
void play(const std::string& name, const Vector& pos = Vector(-1, -1));
+ void play_and_delete(SoundSource* source);
- void set_listener_position(Vector position);
- void set_listener_velocity(Vector velocity);
+ void set_listener_position(const Vector& position);
+ void set_listener_velocity(const Vector& velocity);
void enable_music(bool music_enabled);
- void play_music(const std::string& filename);
+ void play_music(const std::string& filename, bool fade = false);
+ void stop_music(float fadetime = 0);
+
+ bool is_music_enabled() { return music_enabled; }
+ bool is_sound_enabled() { return sound_enabled; }
+
+ bool is_audio_enabled() {
+ return (device == 0 || context == 0 ? false : true);
+ }
void update();
friend class SoundSource;
friend class StreamSoundSource;
- static ALuint load_file_into_buffer(const std::string& filename);
+ static ALuint load_file_into_buffer(SoundFile* file);
static ALenum get_sample_format(SoundFile* file);
void print_openal_version();
std::string current_music;
};
+extern SoundManager* sound_manager;
+
#endif