#include "util/log.hpp"
StreamSoundSource::StreamSoundSource() :
- file(0),
+ file(),
fade_state(NoFading),
fade_start_time(),
fade_time(),
{
//don't update me any longer
sound_manager->remove_from_update( this );
- delete file;
+ file.reset();
stop();
alDeleteBuffers(STREAMFRAGMENTS, buffers);
SoundManager::check_al_error("Couldn't delete audio buffers: ");
}
void
-StreamSoundSource::set_sound_file(SoundFile* newfile)
+StreamSoundSource::set_sound_file(std::unique_ptr<SoundFile> newfile)
{
- delete file;
- file = newfile;
+ file = std::move(newfile);
ALint queued;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
StreamSoundSource::fillBufferAndQueue(ALuint buffer)
{
// fill buffer
- char* bufferdata = new char[STREAMFRAGMENTSIZE];
+ std::unique_ptr<char[]> bufferdata(new char[STREAMFRAGMENTSIZE]);
size_t bytesread = 0;
do {
- bytesread += file->read(bufferdata + bytesread,
+ bytesread += file->read(bufferdata.get() + bytesread,
STREAMFRAGMENTSIZE - bytesread);
// end of sound file
if(bytesread < STREAMFRAGMENTSIZE) {
} while(bytesread < STREAMFRAGMENTSIZE);
if(bytesread > 0) {
- ALenum format = SoundManager::get_sample_format(file);
- alBufferData(buffer, format, bufferdata, bytesread, file->rate);
+ ALenum format = SoundManager::get_sample_format(*file);
+ alBufferData(buffer, format, bufferdata.get(), bytesread, file->rate);
SoundManager::check_al_error("Couldn't refill audio buffer: ");
alSourceQueueBuffers(source, 1, &buffer);
SoundManager::check_al_error("Couldn't queue audio buffer: ");
}
- delete[] bufferdata;
// return false if there aren't more buffers to fill
return bytesread >= STREAMFRAGMENTSIZE;