Removed trailing whitespace from all *.?pp files
[supertux.git] / src / badguy / angrystone.cpp
index 906112d..ab3d4c2 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  AngryStone - A spiked block that charges towards the player
-//  Copyright (C) 2006 Christoph Sommer <supertux@2006.expires.deltadevelopment.de>
+//  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <config.h>
+#include "badguy/angrystone.hpp"
 
-#include "angrystone.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
 
-static const float SPEED = 240;
+static const float CHARGE_SPEED = 240;
 
 static const float CHARGE_TIME = .5;
 static const float ATTACK_TIME = 1;
 static const float RECOVER_TIME = .5;
 
-AngryStone::AngryStone(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), state(IDLE)
-{
-}
-
-void
-AngryStone::write(lisp::Writer& writer)
-{
-  writer.start_list("angrystone");
-
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
-
-  writer.end_list("angrystone");
-}
-
-void
-AngryStone::activate()
+AngryStone::AngryStone(const Reader& reader) :
+  BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"),
+  attackDirection(),
+  oldWallDirection(),
+  timer(),
+  state(IDLE)
 {
+  countMe = false;
   physic.set_velocity_x(0);
   physic.set_velocity_y(0);
   physic.enable_gravity(true);
   sprite->set_action("idle");
 }
 
-HitResponse
-AngryStone::collision_solid(GameObject& , const CollisionHit& hit)
+void
+AngryStone::collision_solid(const CollisionHit& hit)
 {
-  if ((state == ATTACKING) && (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) {
+  // TODO
+  (void) hit;
+#if 0
+  if ((state == ATTACKING) &&
+      (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) {
     state = IDLE;
     sprite->set_action("idle");
     physic.set_velocity_x(0);
@@ -65,8 +56,7 @@ AngryStone::collision_solid(GameObject& , const CollisionHit& hit)
     oldWallDirection.x = attackDirection.x;
     oldWallDirection.y = attackDirection.y;
   }
-
-  return CONTINUE;
+#endif
 }
 
 void
@@ -86,53 +76,55 @@ AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& )
   return FORCE_MOVE;
 }
 
-void 
+void
 AngryStone::active_update(float elapsed_time) {
   BadGuy::active_update(elapsed_time);
 
   if (state == IDLE) {
     MovingObject* player = this->get_nearest_player();
-    MovingObject* badguy = this;
-    const Vector playerPos = player->get_pos();
-    const Vector badguyPos = badguy->get_pos();
-    float dx = (playerPos.x - badguyPos.x);
-    float dy = (playerPos.y - badguyPos.y);
-
-    float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y;
-    float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y;
-
-    float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x;
-    float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x;
-
-    if ((dx > -playerWidth) && (dx < badguyWidth)) {
-      if (dy > 0) {
-        attackDirection.x = 0;
-        attackDirection.y = -1;
-      } else {
-        attackDirection.x = 0;
-        attackDirection.y = 1;
-      }
-      if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
-        sprite->set_action("charging");
-        timer.start(CHARGE_TIME);
-        state = CHARGING;
-      }
-    } else
-    if ((dy > -playerHeight) && (dy < badguyHeight)) {
-      if (dx > 0) {
-        attackDirection.x = 1;
-        attackDirection.y = 0;
-      } else {
-        attackDirection.x = -1;
-        attackDirection.y = 0;
-      }
-      if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
-        sprite->set_action("charging");
-        timer.start(CHARGE_TIME);
-        state = CHARGING;
-      }
-    }
+    if(player) {
+      MovingObject* badguy = this;
+      const Vector playerPos = player->get_pos();
+      const Vector badguyPos = badguy->get_pos();
+      float dx = (playerPos.x - badguyPos.x);
+      float dy = (playerPos.y - badguyPos.y);
+
+      float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y;
+      float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y;
+
+      float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x;
+      float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x;
+
+      if ((dx > -playerWidth) && (dx < badguyWidth)) {
+        if (dy > 0) {
+          attackDirection.x = 0;
+          attackDirection.y = 1;
+        } else {
+          attackDirection.x = 0;
+          attackDirection.y = -1;
+        }
+        if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
+          sprite->set_action("charging");
+          timer.start(CHARGE_TIME);
+          state = CHARGING;
+        }
+      } else
+        if ((dy > -playerHeight) && (dy < badguyHeight)) {
+          if (dx > 0) {
+            attackDirection.x = 1;
+            attackDirection.y = 0;
+          } else {
+            attackDirection.x = -1;
+            attackDirection.y = 0;
+          }
+          if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) {
+            sprite->set_action("charging");
+            timer.start(CHARGE_TIME);
+            state = CHARGING;
+          }
+        }
 
+    }
   }
 
   if (state == CHARGING) {
@@ -141,8 +133,8 @@ AngryStone::active_update(float elapsed_time) {
       timer.start(ATTACK_TIME);
       state = ATTACKING;
       physic.enable_gravity(false);
-      physic.set_velocity_x(SPEED * attackDirection.x);
-      physic.set_velocity_y(SPEED * attackDirection.y);
+      physic.set_velocity_x(CHARGE_SPEED * attackDirection.x);
+      physic.set_velocity_y(CHARGE_SPEED * attackDirection.y);
       oldWallDirection.x = 0;
       oldWallDirection.y = 0;
     }
@@ -171,4 +163,4 @@ AngryStone::active_update(float elapsed_time) {
 
 }
 
-IMPLEMENT_FACTORY(AngryStone, "angrystone")
+/* EOF */