static const float RECOVER_TIME = .5;
AngryStone::AngryStone(const Reader& reader) :
- BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"),
+ BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"),
attackDirection(),
oldWallDirection(),
timer(),
state(IDLE)
{
+ countMe = false;
physic.set_velocity_x(0);
physic.set_velocity_y(0);
physic.enable_gravity(true);