Make Badguy activation dependent of Player position, not currently-visible screen
[supertux.git] / src / badguy / angrystone.hpp
index 73466af..1a46e0c 100644 (file)
@@ -28,7 +28,6 @@ class AngryStone : public BadGuy
 public:
   AngryStone(const lisp::Lisp& reader);
 
-  void activate();
   void write(lisp::Writer& writer);
   void collision_solid(const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);