fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / angrystone.hpp
index b658ca8..7abd8f1 100644 (file)
@@ -30,11 +30,13 @@ public:
 
   void activate();
   void write(lisp::Writer& writer);
-  HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+  void collision_solid(const CollisionHit& hit);
   HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
   void active_update(float elapsed_time);
   void kill_fall();
 
+  virtual AngryStone* clone() const { return new AngryStone(*this); }
+
 protected:
   Vector attackDirection;  /**< 1-normalized vector of current attack direction */
   Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */
@@ -48,7 +50,7 @@ protected:
     RECOVERING
   };
   AngryStoneState state;
-  
+
 };
 
 #endif