}
void
-BadGuy::set_state(State state)
+BadGuy::set_state(State state_)
{
- if(this->state == state)
+ if(this->state == state_)
return;
State laststate = this->state;
- this->state = state;
- switch(state) {
+ this->state = state_;
+ switch(state_) {
case STATE_SQUISHED:
state_timer.start(SQUISH_TIME);
break;