{
start_position = bbox.p1;
- sound_manager->preload("sounds/squish.wav");
- sound_manager->preload("sounds/fall.wav");
+ SoundManager::current()->preload("sounds/squish.wav");
+ SoundManager::current()->preload("sounds/fall.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
{
start_position = bbox.p1;
- sound_manager->preload("sounds/squish.wav");
- sound_manager->preload("sounds/fall.wav");
+ SoundManager::current()->preload("sounds/squish.wav");
+ SoundManager::current()->preload("sounds/fall.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
reader.get("dead-script", dead_script);
- sound_manager->preload("sounds/squish.wav");
- sound_manager->preload("sounds/fall.wav");
+ SoundManager::current()->preload("sounds/squish.wav");
+ SoundManager::current()->preload("sounds/fall.wav");
dir = (start_dir == AUTO) ? LEFT : start_dir;
}
{
if (!is_active()) return;
- sound_manager->play("sounds/squish.wav", get_pos());
+ SoundManager::current()->play("sounds/squish.wav", get_pos());
physic.enable_gravity(true);
physic.set_velocity_x(0);
physic.set_velocity_y(0);
{
if (!is_active()) return;
- sound_manager->play("sounds/fall.wav", get_pos());
+ SoundManager::current()->play("sounds/fall.wav", get_pos());
physic.set_velocity_y(0);
physic.set_acceleration_y(0);
physic.enable_gravity(true);